May 26, 2009, 11:50 PM // 23:50
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#1
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Academy Page
Join Date: Jan 2008
Profession: E/
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Anyway around antimelee in HM?
Seems like everytime I play my warrior in HM, it ends up as a frustrating experience. The PVE game in HM seems to be heavily weighted toward anti-melee/ anti-physical. Enemies employ tons of stances and enchantments to block/stop attacks and also have plenty of conditions and hexes to blind, snare, etc. No where near as much hate for casters.
I seem to get shutdown quite a lot, especially when playing with H/H who don't always seem to react to it. I can bring stance removal, but the enemies are spamming stances and/or they just hit you with someother form of melee shutdown.
I've tried some of the builds listed, but godmode doesnt work well if you cant hit anything to build adrenaline.
Any suggestions? Or is this just HM being hard mode.
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May 27, 2009, 12:41 AM // 00:41
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#2
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The Greatest
Join Date: Feb 2006
Profession: W/
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It's just HM being HM.
Examine the area you're about to go in on wiki, and play build wars. Lots of stances? Whirling axe. Lots of enchantments? Enchantment removal. Wards? Interrupts. Conditions/hexes? PnH.
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May 27, 2009, 12:44 AM // 00:44
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#3
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Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
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It's HM so you have to know what is going your way.
It's a card game, bring whatever to counter the enemy cards.
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May 27, 2009, 12:54 AM // 00:54
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#4
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Wilds Pathfinder
Join Date: Aug 2008
Location: USA
Guild: Marked Souls [MkS]
Profession: E/N
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Have you tried taking a PnH hero with you?
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May 27, 2009, 01:16 AM // 01:16
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#5
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Desert Nomad
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ITT: speccing against opponents with static builds and predictable AI is hard
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May 27, 2009, 01:17 AM // 01:17
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#6
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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enchantment removal, stance removal, condition removal, hex removal, go go go ;-)
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May 27, 2009, 04:26 AM // 04:26
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#7
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Ascalonian Squire
Join Date: Apr 2007
Profession: Mo/
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PvE skills ftw? PI+Vanguard, summons, YMLAD, all that stuff helps if you want to deal damage while you're shutdown, in the meantime while you are using those skills, your monks should've already cleared you of stuff. You have to remember that NPCs have very specific AI that makes them use certain skills against anything that is holding melee weapons.
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May 27, 2009, 07:27 AM // 07:27
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#8
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Ascalonian Squire
Join Date: May 2009
Location: Netherlands
Guild: Avatar of Heroes
Profession: W/
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the thing i usally do when i'm getting shutdown is summon "Ebon Vanguard Assasin Support" or summon "Ruby Djin" but in most cases my sabway/Discordway just own the most, and i just being a target practice for the mobs :P
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May 29, 2009, 07:51 AM // 07:51
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#9
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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bring 3 roj heroes with 3 smite hexes - everything solved
________
Bondage videos
Last edited by superraptors; Apr 05, 2011 at 09:16 PM // 21:16..
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May 29, 2009, 05:34 PM // 17:34
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#10
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Frost Gate Guardian
Join Date: Sep 2008
Location: USA
Guild: ToA
Profession: W/
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Well the curses necro line has good AoE ench removal, I almost always bring that. Most of the henchmen monks have alot of condition remvoal. I also like to bring a Rit with recovery and I have a 20% blind shield. I also have remove hex on one of my necro heros. If you are facing a hex heavy area its worth while to bring more. I think the best advise is to look at what your fighting before you leave.
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May 31, 2009, 05:32 AM // 05:32
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#11
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Krytan Explorer
Join Date: Jan 2007
Profession: W/
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Though they are some areas with heavy anti-melee i dont really recall almost all of them having it. I role as a warrior and usually im the only frontline in the party when i HM. If im the only melee in the party and theres all this anti-melee then its just affecting 1 party member then more than 1.Just make sure you wiki the area ur going to vanquish and adjust you/your heroes accordingly.
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Jun 01, 2009, 07:16 AM // 07:16
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#12
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Banned
Join Date: May 2009
Profession: Mo/
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Quote:
Originally Posted by Solstace
Seems like everytime I play my warrior in HM, it ends up as a frustrating experience. The PVE game in HM seems to be heavily weighted toward anti-melee/ anti-physical. Enemies employ tons of stances and enchantments to block/stop attacks and also have plenty of conditions and hexes to blind, snare, etc. No where near as much hate for casters.
I seem to get shutdown quite a lot, especially when playing with H/H who don't always seem to react to it. I can bring stance removal, but the enemies are spamming stances and/or they just hit you with someother form of melee shutdown.
I've tried some of the builds listed, but godmode doesnt work well if you cant hit anything to build adrenaline.
Any suggestions? Or is this just HM being hard mode.
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It depends on your area...in areas with soothing images (riders in asura lands or the same things in the desert) I'd just take war's endurance and tank out the clumsiness. Those same enemies have heavy anti-caster as well so it's a rough go either way. There's just areas out there that are built to beat certain things. In places with stances, take wild blow or unblockable attack skills.
Last edited by TJVigilante; Jun 01, 2009 at 07:20 AM // 07:20..
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